|
''Robinson's Requiem'' is a 1994 survival simulation game developed by Silmarils and published by ReadySoft. Players assume the role of Officer Trepliev, a member of the fictional Alien World Exploration (AWE) department, whose spacecraft is sabotaged to crash land on a prison planet called Zarathustra. Following this, the player must explore and survive in the hostile alien environment, while using the game's systems to monitor the player character's health status, perform surgery and create makeshift tools. Critical reception of the game was mixed. Many reviewers noted its poor graphics and high system requirements, and some found the game to be boring. However, several critics, including those from ''CU Amiga'' and ''Amiga Computing'', believed that the game's originality overrode other complaints. The game was ported to home console for the 3DO Interactive Multiplayer. This version was originally announced for a February 1995 release, but due to extensive delays was not released until 1996, becoming one of the last games released for the system. A version for the Jaguar CD was also developed, but canceled, though it finally received a homebrew release in 2011. The game has one sequel, ''Deus'', released in 1996. ==Reception== Critical reception of ''Robinson's Requiem'' was mixed. ''CU Amiga''s Tony Dillon was impressed by its freeform item combination system, but was disappointed by the Amiga version's graphics and performance. However, he finished his review by saying, "If you want something new that will completely blow your brain, then this could well be the game for you". Jonathan Maddock of ''Amiga Computing'' also disliked the game's graphics and system requirements, but praised the game as "an entirely new gaming experience".〔 ''Amiga Format''s Dale Bradford noted that "just wandering around, exploring and discovering how long you can stay alive is enjoyable, thanks to the non-linear gameplay", and to the "care and thought" that went into the game.〔 All three reviewers noted the game's high level of difficulty.〔〔 Rich Pelley of ''Amiga Power'', however, found the game to be extremely boring; he likened playing it to "being told to paint a fence and () discover(that ) it's fifteen miles long". He also criticized its graphics and performance, and noted that the game's survival systems amounted to "lots of bars and charts and electrocardiograms, and not much action". The game also received poor reviews from both ''PC Gamer UK'' and ''PC Gamer US'', who found the game frustrating and uninviting, and criticized its graphics.〔〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Robinson's Requiem」の詳細全文を読む スポンサード リンク
|